Interaction Design
Drone website
By conducting research, interviewing relevant potential customers, creating scenarios, card sorting, and wireframing, a website for drone enthusiasts, researchers and educators was created to find and share information, projects, and more.
At the beginning of this project, my group of three interaction designers started with preliminary research about drones and the current websites that exist about them. After conducting some research, we discussed the common themes that we saw and created user profiles and personas based on the user groups that had been provided to us (drone enthusiasts, researchers, and end users). Next we had an initial brainstorming session about potential topics that the website could be centered around that was based on the research that we had conducted and the personas. We found a drone group at NTNU in Trondheim and talked with them a bit to get a better understanding of drones.
After talking with the drone group in Trondheim, we decided to write questions for our interviews that we would conduct. When writing the questions and interview format, we decided to try to follow the idealized interview flow by Kathy Baxter to help provide structure to the interviews and to make sure that the questions were relevant and the discussion would flow well. We interviewed three drone users, one of whom was a computer science student who uses drones regularly, one student who is studying drone research, and one person who has used drones a bit before but does not regularly use them.
Based on the interviews and personas, we then created scenarios and use cases. Our use cases revolved around what we believed to be the central functions of what we wanted in our site, which were to find rules and regulations for drone use, to find drone projects, and to become a member of the site. After the interviews we did a hierarchical task analysis to break down all of the functions of the website. We broke it down into five main categories and continued to break them down. We then created two card sorts with OptimalSort; an open card sort and a closed card sort. We wanted to see how potential users would organize the website in a logical matter. We brought the data we received from the card sorts into RealtimeBoard to visualize how we originally thought to organize the site and how the card sort results ended up organizing the site.
This allowed us to then start wireframing and create a paper prototype. We created a horizontal paper prototype and exchanged prototypes with a group to conduct a heuristic evaluation for each other. This allowed us to see where we should continue to keep our focus and to help make sure that we did not leave anything out when creating our high fidelity prototype. We created the high fidelity desktop and mobile prototype in Figma, a collaborative online prototyping tool. We built our horizontal prototype as well as a few vertical pages and conducted usability testing and a cognitive walkthrough on. To get a better idea of what our participants were expecting to find in each of our sections, we asked our subject to go through each of our categories and explain what would they expect to find at each point of the navigation. For the usability test we provided the participants with tasks and asked them follow-up questions about the prototype. We received quite a lot of feedback on our prototype, which we then used to create an updated version of in Figma, both a horizontal and vertical prototype. At the end we created a list of what would be done next if the project was to be continued.
https://www.figma.com/file/NpGmzCOeG19xXTJOAx0zqG/Drone-Website-1.2-Desktop
https://www.figma.com/file/JpxF7LdfDrgyo71EgL93bD/Drone-Website-1.2-Mobile
FamilyScale
Through research, personas, scenarios, collaborative workshops, prototyping, and testing, a medium fidelity prototype of a bathroom scale focused on families with growing children was created.
https://xd.adobe.com/view/cd279c8f-d879-4acf-4aa9-45c2fc5ff318-bb16/?fullscreen&hints=off
The Memory Tile Game
After a trip to an elderly care facility and field research, a memory tile game was created to get seniors moving, cognitively involved, and find a fun way to interact and play with young children and family members who come to visit.
https://www.youtube.com/watch?v=jipXfHMkyw0&feature=youtu.be
Redesign of E-Learning Platform
After a heuristic evaluation of NTNUs current e-learning platform, a redesign was completed to focus on reducing cognitive load and increasing ease of submitting assignments among other things.
https://xd.adobe.com/view/0cff4289-e36e-445b-9363-f905df72c1d7?hints=off
World Disease Simulator
In a multidisciplinary team of interaction designers and computer scientists, a prototype in Unreal Engine was created for a world disease simulator to show how diseases in history have spread and to show how vaccines and antibiotics help fight these diseases.